Instantiating Prefabs at run time. Instantiate a Prefab making use of one type of rule
Instantiating projectiles & explosions In this scenario: A gameObject that is “Launcher” a projectile Prefab if the player presses the fire key. The Prefab includes a mesh, a Rigidbody, and a Collider, therefore it can travel through the fresh atmosphere and detect when a collision A collision takes place when the physics engine detects that […]